Reward preferences can be altered at the bottom of the quest menu. If you accept a quest for goodwill or honor, those will be the only quest rewards, so you cannot receive both honor, goodwill and items from the same quest, excluding hospitality, bandit camp and crashed shuttle quests. Quests may only have 1 reward, or they can have a pool of 3 rewards to choose from. Sometimes, the quest is its own reward, such as solving a condition causer or escaping the planet. There are a few reward types - from simple rewards such as plasteel and hyperweave, to quest-exclusive items like tornado generators and vanometric power cells, to factional goodwill and new colonists. Reason: Table of all Options, with DLC, Core tag, commonalities etc, better description of how rewards are selected (select main reward, fill with filler etc), how to selected/deselected goodwil and honor, how honor is awarded (pawn selection, how away missions required the honored pawn to participate etc). You can help RimWorld Wiki by expanding it. However, they do not scale in the same way as with other quests. The 3 endgame quests, exclusively, are listed as 4 stars. The more stars, the higher the raid point multiplier, and the harder the quest will be. Quests can exceed the usual cap of 10,000 points. If a quest actually has a raid or other major threat, then it will be larger than what it's usual size would be. In general, the larger the colony, the more difficult and more rewarding quests will be. Quests use the raid points mechanic to determine quest size. With the Royalty DLC active, you will get 2 quests every 12 day interval, as this DLC introduces many more possible quests. Without the Royalty DLC, you will receive 1 quest every 10 day interval - this means that quests can be up to 19.9 days apart. Some Quests, such the beggars quest, are accepted automatically The 3 endgame quests in particular (Ship to the Stars, Royal Ascent, Archonexus ) can be done at any time. The second timer is the time to do the quest, or alternatively, how long a quest lasts for.If not accepted, the quest will be rejected. The first timer is the limit to accept the quest.Most quests are time sensitive, and have one or both of these timers: Quests can be "trashed" by clicking on the trash can icon, but is purely visual and can be reversed (Quests/Historical). Some quests have requirements to be accepted, and others have a time limit for acceptance. Most quests have to be accepted, but some are automatically given. Most quests are offered by a faction, but they can be offered by individual pawns or unaligned AI's.
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